Location Sound

This film is to be shot every Wednesday from now until the end of March. Our job is be on set and capture all dialogue to be inserted into the film. Before jumping straight into action, we decided to rent out the equipment and have a practice at microphone positions and managing the interface. For our Wednesday sessions, we’ll be using:

  • Rode NTG shotgun microphone
  • Zoom H4N portable interface
  • Boom Pole
  • XLR
  • 2x Headphone pair + adapter to split monitoring
  • Ample supply of batteries

In order to get the best quality sound, we decided that one person will manage the interface by riding the input gain to get the best possible signal. The other person will be operating the boom pole itself. This will be shared throughout the day to give us both a fair amount of experience.

Below is the capturing of one of the final scenes in the film.

Some photos from our location adventures:

DSCF3413_Fotor NathyDSCF3332 DSCF3333

Synopsis

We have been commissioned to provide a variety of skills in audio to deliver an all-encompassing soundtrack to support a fantasy film project titled 51/50.

PLOT

The film follows the adventures of a blind girl who dreams up a fantasy-auditory world of make-believe to escape her harsh reality. Her world comes to a dark, abrupt end as the cracks of reality slowly filter through.

AIMS & OBJECTIVES

SUMMARY

  • Dialogue recording, ADR, Editing
  • Music Composition & Recording
  • Sound Design (Foley, SFX, Wildtracks)
  • Post Production
  • Mix & Master

DIALOGUE

Dialogue is to be recorded ourselves on set throughout the course of the project in scheduled weekly film sessions until complete. Any additional ADR to be synced in the Lincoln Sound Theatre. Following recording, dialogue will require editing and further processing to clean the audio and deliver to a professional standard.

MUSIC

A full ensemble of orchestrations are to be composed in MIDI and finally replaced with real orchestral players (Ie. Strings, Wind, Brass, Percussion). With the film being a fantasy film, similar works within the genre will be analysed to help steer the brand of the film to a mass audience. Example titles include: Pans Labyrinth, Hook, Edward Scissor Hands etc.

SOUND

A ‘heightened sensory’ production style is to be employed to represent the girls auditory dependency towards interpreting the world. This will be in the form of a ‘hyper-reality’ or ‘proximity-effectual’ emphasis to foley construction. Following discussions with the team, two auditory dimensions are to be created: the first being a naturalistic form of reality and the second being a delusional, dreamlike fantasy world curated by the girl. This will be developed as the project progresses.