Artistic vs. Technical

It came to me as an afterthought following the mixing process of the Banquet scene that one has to sometimes compromise between artistic and technical decisions. In an interview with Producer and Engineer, Erik Zobler (George Duke, Stanley Clarke, Dianne Reeves, Al Jarreau, Natalie Cole, Anita Baker) talks about sound mixing and anecdotally mentions his experience working with engineer, Bruce Houdini of which offered Zobler a piece of solid mixing advice of which to always “Fill the Meter, Fill the Speaker”. In regards to the latter of which Houdini attributes to bringing balance not only to channel levels, but also to the entire frequency spectrum to deliver that lush sounding piece of audio. Zobler asserts:

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“Make sure you’re putting all the frequencies in there, whatever you do, no matter what you do. Maybe not each instrument, but when you’re done with your mix, make sure your mix has all the frequencies, way down, way high.”

Full Interview can be viewed here.

 

(Zobler, 2004, Waves)

This piece of advice particularly resonated with me and following implementation into common practice, I started reaping the benefits. However by side-effect, this imposed rule led towards an artistic vs technical battle when considering tracking and mixing scenes for film. For example, the Banquet scene of 5150 takes place inside a living room in the countryside, there is a lit fireplace, it’s a fairytale setting and appears to be a clear day outside. Therefore chosen components making up the soundscape and fulfilling the picture consisted of the following:

  • Fire-1
  • Fire-2
  • Clock
  • Blackbird
  • Rural birds (assorted)
  • Wind
  • Horror Drone

Here lies the balancing act of making your scene not only aesthetically pleasing with full use of the frequency spectrum, but to colour it with strokes of realism that compliment the imagery plus further sweeps of non-diegetic elements such as music and SFX. The choosing of the above sounds were as a result of this balancing act. For example, the wind was not something we felt would be aesthetically pleasing to the ear, but was indeed low-passed, pulled down and used to fill out the sub > low end of the spectrum. The fire tracks were initially going to be used to fill the entire void. However, allowing the subs to filter through perceptually gave the impression of proximity to the listener and caused a dissonance or clashing to the perceived realism. This was also the same with the high end of the fire cracks, so frequencies above 8-10k were shelved off via equalisation. I managed to retrieve the airiness and presence by boosting the high end of the intricate foley sounds, the upper harmonics of the dialogue and the composition of music by way of a careful balancing act.

This notion of balancing art and technical very much parallels to that of musical composition. Sounds take on the heir of the instruments of which in order to create a full-sounding orchestration, they need to be collated and organised throughout the entire frequency range. An orchestra of silken-sound, filling the spectrum, filling the meter and therefore, filling the speaker.

Title Sequence Music

After receiving the title sequence graphics, it was time to begin assessing the type of music required. When purveying the visuals, I was immediately reminded of the film Seven of which the title sequences are similarly flashing with crime-styled, disturbing imagery. Therefore I began by listening to the music to establish an influence in my own writing. The music is a remix of a Nine Inch Nails song titled “Closer” and conceptually adds elements of sound design to the imagery.

Title sequence of Seven: https://www.youtube.com/watch?v=-k2gsEI34CE

Elements of the music include: 

  • A pulsating bass kick
  • Distorted instruments
  • Music crescendo’s towards the final climax
  • Musical triggers to coincide with flashing imagery

Therefore I decided to follow these conceptual ideas however using the main lullaby melody as the drive and it’s chord progression accompaniment. 

Bass Elements

  • The bass was provided by a cinematic sub-boom that was placed at the start of every phrase.
  • A synthesised and sustained electronic bass playing throughout the piece in B flat.

Distortion & Crescendoing

To conceptually achieve this element, I implemented the following: 

  1. Chose a small section of the piano and looped it through a delay with infinite repeats and printed the results to audio. 
  2. Bussed the printed audio through a guitar amp plugin and altered the tone to a desirable effect.
  3. Placed the loop at the start of the piece and applied volume automation, steadily increasing the volume until the climax of the piece.

Below is an example of the finished loop:

PIANO LOOP DELAY

(EchoBoy delay on full feedback to create the desired effect)

Musical Triggers

I managed to achieve this element by selecting appropriate orchestral instruments fitting with the brand of the film score and performed sweeps at integral, visual-sync moments. Instruments working this included: Clarinet, Piano & Kick.

A Visual Leap

When initially receiving the imagery that linearly follows the fantasy section of the film, I noticed a potential issue with the style of the visuals (for the title sequence onwards) being radically different to the preceding scenes. This was overcome by sonically, branding the film by choosing the main lullaby for the music, as the audience would have already heard different forms of the piece already and will help to audibly connect the scenes together. The choice of orchestral instruments, morphed the electronic style of the piece to an electro-orchestral hybrid–connecting the preceding musical style of the film to the scenes following the sequence. I believe this piece of music played a vital role towards smoothing over this leap in the visuals.

Here is the completed sequence:

Banquet Scene Premix

Ascertaining the auditory aesthetic of the film has so far taken a large number of hours due to a number of variants.

  • Establishing a musical brand that’s sensitive to the story.
  • Establishing a sound design style that compliments both the music and narrative.
  • Opting for the risky ‘in-your-face’ approach to foley.
  • Establishing a tonality for the voice that compliments the narrative.

Today, after reviewing yesterdays nine hour mix session, I think we’ve finally reached the tone we’re looking for of which you can view all of the above elements in the trippy Banquet scene here.

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Screen shots of tracking session.

Now that the aesthetic has been ascertained, as well as carving out systems of processes, job roles etc, I am hoping (touch wood) that the rest of the film will flow more smoothly towards the final goal. The visuals for the film are bizarre, quirky, intense and vibrant. Therefore a suitable auditory world that weaves amongst the style of the visuals is required. Onwards we go!

 

 

Voices of the Trees

Fangorn_Forest

Fangorn Forest, Lord of the Rings

We were given instruction from the team to create some eery voices coming from the trees in the forest of which speak the lead character, Susie’s name. Because Danielle was busy doing foley editing we decided that I do make use of time and do some sound design in the forest scenes. The concept reminded me of Lord of the Rings – The Two Towers of which the sinister setting of Fangorn forest was provided life and personality with the employment of sound effects emanating from the trees.

In The Soundscapes of Middle-Earth documentary, the voice of Treebeard, performed by actor John Rhys-Davies, was created using an elaborate string of processes:

“We thought about different processes that we could do to give it this ‘tree-like’ resonance and so we ended up building a wooden box that was about six feet long and three feet square…we put his voice through there, recorded lines through there and recorded it and then put the recording through again and re-recorded it so we could get these layers basically, of wooden resonance (The Soundscapes of Middle-Earth (LOTR2, DVD Extras), 2002).” 

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Box built for re-recording the voice of John Rhys-Davies

Creative methods were similarly applied to the creaking of the trunks and branches where film maker, Peter Jackson instructed that the trees growl in animative mystique.

One of the better vocals is actually a cow, a way pitched down cow (The Soundscapes of Middle-Earth (LOTR2, DVD Extras), 2002).

In our film 5150, for the sequence where our lead character, Susie enters a mystical forest, we will be experimenting with such methodologies to draw life out of the trees before she encounters the witch. By doing this, we hope to convey that the sorcery of the evil witch holds magical influence over her surroundings, therefore making her encounter more resonant.

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Forest on 5150

Plan, Delegate, Repeat…

In order to glide through the vast amount of work required to meet the deadline, we took it upon ourselves to delegate certain tasks towards completing the audio for the VT. After a successful ADR session yesterday replacing poorly recorded location sound and narration, it has been decided that Danielle will edit the recordings to a high standard before passing them back to me for mix. She is also creating a series of Lynchian styled ‘drones’ so when it is required, we can pick the most suitable to blend, emulate and heighten the emotion of the scene.

Forest Scene

I will be concentrating on music composition for the forest scene’, developing musical themes and continuing to mix the banquet scene with reference to the film production stylings of Pans Labyrinth. This kind of forward-thinking, planning and job delegation will be critically applied until the film is complete in order to fully utilise time in a professional and productive manner.

Forest Music
Tracking of MIDI

The following scene details a musical idea to transport the lead character, Susie through a whimsical and mystical forest of her imagination to the point where she encounters a terrifying witch. Keeping with the orchestral-fantasy genre, I once again utilised a similar orchestration of instruments to the main lullaby theme to strike a sense of sonic continuity. Notice the sinister underbelly here to insinuate the mysterious beauty of the forest but also to suggest that something isn’t quite right.

 

(Please note, music & audio is unmixed)